Educational Paradigm in a Global Transition: Technology, Human Resource and Beyond

As technology continues to dominate and lead human lives, learning and education are both on a verge of significant transformation. The traditional methods of textbook and classroom based learning are already being challenged by new techniques and approaches, creating vast opportunities for the new generations of students and educators worldwide. The digital age provides revolutionary platforms of learning that enable aspiring students to attain online degrees, receive technical accreditations, attend CSM training sessions and find educational opportunities all around the world, adding to the pace and intensity of educational transformation. With lessons learnt from history and prospects of future success, both students and educators are expected to be aware of changes and adapt to new technologies and methodologies to make the most out of their time in their pursuits of higher academic and professional success.

Online education’s capability to provide opportunities for the under-privileged are non-debatable and the Poland-based company, ‘Brainly’ is one of the forefront players in the market. The company’s founder and current CEO Michal Borkowski believes in the power of personalized education as a great tool to enhance student learning by providing the individual with the capability to understand their own educational paths. Such an educational approach also supports the development of leadership in students, enabling them to grow confidence in their unique skills and capabilities that are usually overlooked by the current educational paradigm. Brainly currently serves more than 80 million users and Borkowski attributes such success to the capability of the system to make learning an engaging activity, connecting students to collaborate with one another on the topics of their own choosing. In this manner, the courses provided at Brainly promote social learning by bringing people together based on their interests to achieve higher levels of student engagement in courses. The system is also an open-knowledge platform that receives contributions from a global audience, while its built-in support system eliminates the risks of isolation and inefficiency that strengthens Brainly’s collaborative culture.

Another competitor in the MOOC (Massive Open Online Courses) market is Udemy, which currently has 35,000 instructors, 24 million registered users working to receive certifications or degrees by completing some of the company’s 80,000+ online courses. The company’s CEO Kevin Johnson has recently decided to deviate from the traditional student training approach to reach out to employers and their training demands. The company’s new initiative, ‘Udemy for Business (UFB)’ seeks to recognize talent as a competitive advantage in corporate competition by providing managers and executives with access to an array of business relevant online courses along with an online platform designed to host and distribute their own content. Currently, companies are seeking ways to provide continuous learning and adaptation for their workers for which UFB provides excellent content to save time, resource and energy. The traditional method of searching for new talents in times of crisis or stagnation has proven to be unsustainable whereas the capability or companies to invest into their existent work force produces great results for the organization and its employees. In addition, companies which invest into such a strategy also create a learning culture that preserves the established and successful principles and strategies for future generations of employees.

True education begins at a very early age, which has made gamification a great tool to reach younger students, leading Nintendo, the leading company in home entertainment and gaming, to partner with Institute of Play to “bring its popular Switch gaming console and DIY Labo kits to 100 classrooms across the United States.” The partnership intends on providing technological assistance in the fields of science, technology, engineering, art and mathematics (STEAM) by utilizing the computational capabilities of the above-mentioned Nintendo products. The DIY Labo kits are used by children to build numerous objects to be used in Switch video games, automatically indulging young children into an early stage of computer programming and design. The company’s North American president and CEO Reggie Fils-Aime believes that the long term returns of such an investment into STEAM will help the company find and acquire young talents more easily, while the children and their educators will also benefit significantly from the project in terms of productivity and performance. Fils-Aime believes that what has begun as a simple way of integrating entertainment into education will soon transform into a new method of learning and applying computer science knowledge to create new generations of extremely talented and capable professionals. Such children are expected to contribute to the newly emergent global digital world and help their respective communities thrive through cutting-edge technologies, making human lives easier and more fulfilling.

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