Responsive Painting

June 8th, 2009 Comments Off on Responsive Painting

Moving through space via the Craig Reynold’s flocking/boids algorithm, the simulation of flocking behavior of birds. Based on “FLocking” code by Daniel Shiffman.

Screen capture of Variation X01 BW:

gerak

Screen capture of Variation X02 var01:

Picture 9

The following is the X02 var01 look like when the noise is around:

Picture 12

built with processing.org

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